garrettauthor:

mudkippey:

libations-of-blood-and-wine:

jumpingjacktrash:

jumpingjacktrash:

lostsometime:

jumpingjacktrash:

when i watch old movies i’m constantly surprised by how much acting has improved. not that the acting in the classics is bad, it’s just often kind of artificial? it’s acting-y. it’s like stage acting.

it took some decades for the arts of acting and filmmaking to catch up to the potential that was in movies all along; stuff like microexpressions and silences and eyes, oh man people are SO much better at acting with their eyes than they were in the 40′s, or even the 70′s.

the performances we take for granted in adventure movies and comedies now would’ve blown the critics’ socks off in the days of ‘casablanca’.

there’s a weird period in film where you can see the transition happening.  right around the fifties, I think.  the example my prof used when i learned about it was marlon brando in “a streetcar named desire” – he was using stanislavski acting methods and this new hyper-realistic style and most or all of his costars were still using the old, highly-stylized way of acting. it makes it way more obvious how false it is.

i even noticed it in ‘the sting’, which was 1973. i actually think they used it on purpose to get the viewer fished in by the second layer of the con; the grifters at the bookie’s were acting like they were acting, and the grifters playing the feds were acting for reals. if you’re used to setting your suspension of disbelief at the first set’s level, then the second set are gonna blow right past you.

or possibly the guys playing the grifters playing the feds just happened to be using the realistic style for their own reason, and it coincidentally made the plot twist work better. but i like to think it was deliberate.

i was thinking about this again, and when you know what to look for, it’s really obvious: old movies are stage acting, not movie acting. it just didn’t really occur to anyone to make the camera bend to the actors, rather than the other way around. just image search old movie screenshots and clips and gifs, you’ll see it. the way people march up to their mark and stand there, the way they deliver their lines rather than inhabiting the character. the way they’re framed in an unmoving center-stage.

this is a charming little tableau, quirky and unexpected, but it’s a tableau. it lives in a box.

now, i usually watch action movies, and i didn’t think it was fair to compare an action movie with what appears to be an indoor sort of story, but i do watch some comedy tv. so i looked for a brooklyn 99 gif with a similar framing, intending to point out that the camera moves, and the characters aren’t stuck inside the box. but i couldn’t even find the framing. they literally never have all the characters in the same plane, facing the camera, interacting only within the staging area. even when they’re not traveling, they’re moving around, and they treat things outside the ‘stage’ as real and interact with them, even if it’s only to stare in delighted horror.

as for action, it took a while for the movies to figure out what, exactly they wanted to show us, and how to act it. here’s a comedy punch:

here, also, is a comedy punch:

the first one looks like a stage direction written on a script. the second one looks like your friends horsing around and being jerks to each other. the first one is just not believable. the physics doesn’t work. the reaction is fakey. everyone’s stiff. even the movement of the camera is kind of wooden. the second one looks real right down to the cringe of his shoulder, and the camera feels startled too.

i’m not saying this to dis old movies, i’m just fascinated and impressed by how much the art has advanced!

I’m going to bed, but I also want to say that I think, without actually bothering to explore it and make sure, that there’s been a similar shift in comics, probably related to the shift in acting/camera work. And I think you still see remnants of old “stage acting” comics in the three-panel style set ups (you might still see it in long form comics, but you’d probably call it bad composition)

Now can someone explain why people in old films talked Like That

Y’all, THAT’S HOW PEOPLE TALKED.

Seriously, I used to work in a sound studio, and one series of projects required us to listen to LOTS of old audio recordings. Not of anything special – just people talking.

AND THEY TALKED LIKE THAT.

It was so fucking wild to hear just a couple of people being like,

“WELL HI THERE JEANINE, HOW ARE YOU TODAY?”

“OH, NOT TOO BAD, JOE, THOUGH MY HUSBAND’S BEEN AWAY ON BUSINESS FOR A FEW WEEKS AND I MISS HIM SOMETHING TERRIBLE.”

“WELL IT’S A HARD THING, JEANINE, BUT YOU’LL GET THROUGH IT.”

“WELL I SUPPOSE I’VE GOT TO, HAVEN’T I JOE?”

All in that piercing, strident, rapid-fire style we associate with the films of the era. If you’ve watched lots of old movies you can imagine the above in that speech pattern.

I don’t know if people talked like that because it was in movies but I suspect it’s the other way around.

12-gauge-rage:

theboneylibrarian:

tilthat:

TIL: China creates so much synthetic diamonds that are identical to real diamonds that prices of diamonds are being driven down and De Beers has created a university to study how to identify “natural” and “man made” diamonds because no experts can tell the difference.

via reddit.com

Good.

When you learn that diamond companies (De Beers mostly) has been artificially inflating the price of diamonds for years, you really dont care if China screws them.

medaummuffin:

toddhowardsblog:

mensajeroseis:

armchair-factotum:

mensajeroseis:

if you reblog the todd howard version of this, idk youre not smart

Care to explain who this guy is then? I’m sure he’s Howard’s boss or something and actually more culpable but without context he just looks like some white guy I’d run into at Autozone

It’s Pete Hines, who is in every Bethesda presentation so it’s hard to believe you don’t know him.
He’s the vice president of Bethesda, and head of PR relations and marketing. So he deals with every business oriented thing, while Todd is an executive game director and producer, who doesn’t involve himself much in the corporate side I’m sure.

I would say Pete Hines is more culpable and at fault for the mess regarding refunds of 76, the nylon bag issue of the power armor edition. And So On.

If you want to continue to rag on Todd, at least realize who’s more in charge because it isn’t him. It’s Pete.

A friend if mine who works there said Todd Howard is a super nice guy and kinda lets himself become a meme and scapegoat so that his fellow developers don’t have to deal with it